010-53352947

Share | Can a Green Environment Improve Office Productivity? A VR Eye Movement Study

Part.1

introductory


Previous studies have demonstrated the importance of indoor environmental design for productivity enhancement, and that improvements in the quality of the work environment can positively affect users' attention, comfort, and productivity based on individuals' cognitive performance (ASHRAE Standard, 2019; Miyake et al., 2000; Diamond, 2013). However, existing green element studies have divergent results and are mostly derived from real-life scenarios, which are not only time-consuming but also relatively expensive. In this context, eye-tracking virtual reality (VR) devices were applied to support the assessment of the impact of indoor green elements on individual efficiency and engagement.

Part.2

Method


  

Subjects: 39 males and 24 females.

Age: 19-42 (24 ± 4.69) years.

Equipment: VIVE PRO Eye head-mounted display and SteamVR plug-in.

Scenarios: indoor green, outdoor green and non-biophilic.

Test tasks: magnitude-parity (MP) test, Stroop task and OSPAN task.

Evaluation metrics: objective cognitive task performance, eye-tracking metrics, and subjective questionnaire data.

All subjects were free of severe visual impairment and had normal visual acuity or corrected visual acuity at the time of testing.

For the experimental flow, see Figure 1.

seek1

Part.3

Results


The study was tested for high ecological validity, with presence and immersion ratings consistent with previous studies.

1. effects of different scenes on visual attention and distraction

The results of the study showed (see Fig. 2 and Table 1) that desk plants with flowers had the longest gaze times (A(o,t) = 100%), followed by trees (A(o,t) = 68%). Conversely, outdoor trees had the highest number of gazes (A(o,f) = 100%), followed by flowering plants (A(o,f) = 60%). Flowering plants had the shortest TTFF (7.38s), followed by green walls (15.70s), followed by outdoor trees (15.74s), and lastly, floor potted plants (45.12s). Flowering plants also had the longest FFD (0.63s), while green walls and outdoor trees had the shortest FFD times (0.19s and 0.21s). Flowering plants had the shortest TTFF (7.38s), followed by green walls (15.70s), followed by outdoor trees (15.74s), and lastly, floor potted plants (45.12s).

seek2


Meanwhile, the results showed (Table 3) that in all tests, subjects were distracted from 43% to 62% in the presence of indoor greenery (IG) and from 14% to 52% in the presence of outdoor greenery (OG). In addition, the percentage of subjects who did not look at the virtual display in the absence of greenery (NB) was lower, between 10% and 38%.
In addition, in the IG condition, in all three cognitive tests, subjects looked outside the computer monitor for longer periods of time and disengaged from the monitor a higher number of times compared to OG and NB. Subjects looked less often and for shorter periods of time in the outdoor green environment compared to the indoor green environment.

Table 1

2. the relationship between eye-tracking metrics and cognitive tasks

The results of the study showed (Fig. 3) that the number of gaze times was positively correlated with instruction reading time (τ = 0.77), time to complete the Stroop test (τ = 0.46), and the number of letter errors in the OSPAN test (positive correlation, τ = 0.46). Gaze counts were significantly and positively correlated with instruction reading time (τ = 0.90), Stroop test completion time (τ = 0.63), and the number of letter errors in the OSPAN test (τ = 0.41). Sweep counts were significantly and positively correlated with instruction reading time (τ = 0.75), time to complete the Stroop test (τ = 0.30), number of letter errors on the OSPAN test (τ = 0.46), and number of errors on the Stroop test (positive, τ = 0.21).

Table2

seek3

Part.4

talk over


1. effects of different scenes on visual attention and distraction

Subjects' visual attention and interest in the presence of indoor and outdoor greenery appeared to be influenced by the spatial location of the greenery and the proximity to the user sitting in front of the virtual display (i.e., yielding higher number of gazes and gaze duration). Moreover, the higher the proximity to the green elements, the higher the potential for visual interaction and the stronger the emotional attachment.

Subjects' visual distraction during the cognitive task was induced by more prominent green elements in dimensional and spatial locations (i.e., green walls, more distracted subjects, number of gazes, and gaze time related to test duration). The introduction of green elements has the potential to increase users' interest in the indoor environment without impairing related cognitive performance.

2. the relationship between eye-tracking metrics and cognitive tasks

This study is the first to examine the relationship between eye-tracking metrics and cognitive task responses in the context of having a visual connection to nature, finding that the greater the number and duration of gazes, the greater the workload, suggesting that cognitive load and performance outcomes as measured by eye-tracking may interact with each other, consistent with previous research.

Even in the absence of significant differences in performance outcomes, the IG scenario had a lower cognitive load and a more efficient search for correct information compared to OG and NB.

Part.5

Conclusion


Visual attention is positively influenced by the user's proximity to green elements, while visual distraction from the task is negatively influenced by the green dimension. Lower cognitive load and more efficient information search in the presence of green elements lead to increased productivity.


Part.6

References


ASHRAE Standard, 2019. journal - June 2019 61, 1-85.


Diamond, A. (2013). Executive functions. Annual Review Psychology, 64, 135-168. https://doi. org/10.1146/annurev-psych-113011-143750.


Latini, A., Marcelli, L., Giuseppe, E. D., D'Orazio, M. (2024). Investigating the impact of greenery elements in office environments on cognitive performance, visual attention and distraction: an eye-tracking pilot-study in virtual reality. Applied Ergonomics, 118, 104286. https://doi.org/10.1016/j.apergo.2024.104286.


Miyake, A., Friedman, N.P., Emerson, M.J., Witzki, A.H., Howerter, A., Wager, T.D., 2000. the unity and diversity of executive functions and their contributions to complex "frontal lobe" tasks: a latent variable analysis. Cognitive Psychology, 41, 49-100. https://doi.org/10.1006/cogp.1999.0734.


Company Profile

Beijing Everloyal technology co., LTDIt is invested by Zhongke (Guangdong) Science Group, relying on Guangdong Human Factors Technology Research Institute and Wuhan Human Factors Engineering Technology Research Institute, and is a new type of high-tech enterprise based on the direction of psychological human factors, driving human factors, biomechanics, user experience, virtual reality and other directions, integrating production, research and development, sales and technical services, and has been selected as a national high-tech enterprise, a science and technology-based small and medium-sized enterprise, and a high-tech enterprise on the list of Zhongguancun. High-tech enterprise list.

Hengzhi Technology independently researches and develops driving human factors system, virtual reality graphical editing software, light environment psychological evaluation system, psychological and human factors experimental teaching system, and at the same time, as the general agent of Poland Cortivision near infrared, Russia Mitsar electroencephalography and Germany EyeLogic eye tracking instrument in China, and the general agent of biomechanics and gait analysis scientific research products such as Italy BTS surface myoelectricity. We are also the sole agent of QuaeroSys tactile stimulation system from Germany, Noldus Behavioral Science from Holland, Tobii EyeLogic from Sweden, MindMedia Physiology and Biofeedback from Holland, Biopac Physiology from U.S.A., and Olfactory/Gustatory Stimulation from U.S.A.. We have served Tsinghua University, Peking University, Beijing Normal University, Northeast Normal University, Yanshan University, Xi'an University of Architecture and Technology, Northwest Agriculture and Forestry University, Shenzhen University of Technology, Xi'an University of Science and Technology, Shanghai Jiaotong University, Xinjiang Normal University, Qiyuan Laboratory, China Electronics Technology Group 27, China Electronics Technology Group 28, Huawei Technology, InkScan, NetEase, Aerospace Second Academy, and so on. 1000 colleges and universities, research institutes and enterprises and institutions, and continue to carry out in-depth cooperation in talent training, production and research cooperation, and transformation of achievements.


Follow us at

en_USEnglish